![]() With full animation mode, GI is cached for each frame in the selected render range so if your scene is starting at 0 and ending at frame 100, you will receive 101 GI map files. The rendering scene uses pre-cached GI maps from the first job. The first one for the GI caching - called the "bake" scene. Our plugin creates two jobs in this mode. Generally, if your scene contains more than an animated camera, you should use Full Animation mode.
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